Two Map-Related Fun Projects
"Math Treasure Island"
The map of Math Treasure Island is a project that adds excitement to math class while tracking
the progress made. My 6th grade General Math students really enjoy this project (see the slideshow below).
The Math Treasure Island map contains features such as: Fraction Reef, Pi Hill, Lake Percent, etc.
The game and the map create continuity, a general theme and sense of adventure. They tie all the topics together and are helpful for review.
When the treasure map is completed, it will resemble
an ancient document and is suitable for framing. It is something the students can keep
as a remembrance.
I have created a booklet that explains the complete Math Treasure Island project. It is complete with all the information teachers
need to create their own math adventure. Students will practice using a compass, straight-edge,
and protractor; measuring in inches and metric; using proportional scale; and finding places on
the map using the coordinate plane. All the features on the map have math names such as Percent
Cliffs, Ratio Valley, and Exponent Swamp. The final challenge is to use the map to discover the
buried treasure! The map project is a creative activity to help make learning math fun. Complete
with all the teaching hand-outs, supply list, and instructions for fitting the project into the
present schedule. Highly recommended for middle school.
Teachers: CLICK HERE to see my new booklet covering the Math Treasure Island project. Scroll down for information about the "Quest for the Golden Calculator" game.
The Math Adventure Game
"Quest for the Golden Calculator"
“The Quest for the Golden Calculator” is an interactive game that’s designed to make math class fun. The fictional story and cast of characters provide the teacher with a host of opportunities to help students become successful in math, develop good work habits, set goals, maintain a positive attitude, persevere through difficulties, and avoid typical problem areas such as: being disorganized and wasting time. It teaches students the value in avoiding bad influences, distractions, boredom, taking shortcuts, and making excuses.
This unique adventure game features a large classroom map where students keep track of their
progress. The game enables the teacher to incorporate motivational material into virtually any
math curriculum. The fictional story includes 25 episodes which help students understand
how to avoid such
hazards as the Lazy Old Goof-off Snake, Distraction Lake, Bad Influence Quick Sand, Getting Bored Swamp,
and the Negative Attitude Shark. This game was especially designed for
school students who have previously experienced difficulty in math, lack motivation, and/or have low
self-esteem. It can be used as a supplement to the curriculum for a quarter year, half year, or year.
Join Tia and Seb, together with the complete cast
of characters, as they collect Quest points, discover valuable jewels, decode secret messages, solve mazes,
avoid Meboh Phat (the villain),
and make their way successfully to the village of Wonderhean where they
will find the Golden Calculator. This highly-interactive and fun game can be coordinated with almost any
math curriculum. I just Completed the manual!
TEACHERS: CLICK HERE FOR INFORMATION ABOUT ORDERING
CLICK HERE FOR INFORMATION ABOUT THE CHRISTIAN SCHOOL VERSION
The game as it was played in my classroom, 2005-2006
Algebra Journal Project
Student Web Pages
My wonderful students working intently on their maps
More information will be posted here soon.
Copyright, Jim Bennett © Copyright 2001-